The Sharks Quiz 

 Frequently Asked Questions

  1. What isThe Sharks Quiz?

Produced by Africa Schools Online, The Sharks Quiz is a single-elimination academic team competition for all junior and senior high school students in Ghana.

The Sharks Quiz is endorsed by the Ghana Academy of Arts and Sciences and the Ghana Education Service. Questions on the show focuses on the four core competencies: Literacy, Numeracy, STEM and Social Literacy.

  1. Who is eligible to participate inThe Sharks Quiz?
  • All public, private and international high schools in Ghana are eligible to participate
  • Home schooling groups are also eligible to participate; students must be at a level equivalent to grades 7 – 9 for (Shark Juniors), 10-12 (Shark Quiz)
  • Each team must be supervised by at least one (1) adult coach. A maximum of two (2) coaches will be officially recognized
  • Each team must include four (4) participating students and one (1).
  • Participating students must be currently enrolled in the school they represent, in grades 7-9 (Juniors), 10 – 12 (High School)
  • Participating schools may register a maximum of one (1) team
  • Only schools that have officially registered and meet the eligibility requirements are invited to take part in the quiz.
  1. How does a school determine a team roster?

Participating schools form teams based on their own criteria and selection process. It is strongly recommended that teams include both male and female students.

  1. How can teams prepare to compete inThe Sharks Quiz?

It is strongly recommended that teams and coaches watch past episodes of The Sharks Quiz at www.africaschoolsonline.com and on our YouTube channel to become familiar with the format, pacing, and the types of questions common to academic quiz competitions.

Rules

The Sharks Quiz 2018-2019

Now entering its second season, The Sharks Quiz is an academic team competition for junior and senior high school students in Ghana. Here’s how to play.

Playing the Game | Rules

Tournament Structure: 16-team single-elimination bracketed academic tournament with qualifying matches, quarterfinals, semifinals, and a state championship match.

Team Participation and Attendance: At least one (1) coach, all four (4) primary team members, and at least one (1) alternate is required to attend each match.

The Game: The following are the rules and game play for The Sharks Quiz. The program producers reserve the right to change any of the rules at any time upon notice to participants.

Rounds:
1. Right Corner Round
2. Category Round
3. STEM Round
4. One on One Round

Round 1: Right Corner Round
Format: Set of Questions posed to one team at a time
Time limit: 8-10 minutes
Questions: Random topics on General Knowledge and Current Affairs focused primarily on Ghana ; short answer and multiple choice

Points: All questions are worth 10 points.
Penalty: There are no deductions for wrong answers in this round.
Buzzing: Teams may buzz in only after the question is read in its entirety. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are allowed to confer before or after buzzing in.
Bouncing: There are no bonus questions
Score: Scores are mentioned by host at the end of the round.

Round 2: Category Round 
Format: Each team is posed a question at a time
Time Limit:
Questions: Questions bother on Literacy, Numeracy and World Affairs
Points: All questions are worth 10 points.
Penalty: Incorrect answers result in a 5-point deduction.
Buzzing: There is no buzzer lockout in this round. Team members may buzz in at any time at their own risk. If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Players are  allowed to confer with their teammates.
Bouncing: If a player cannot answer a question or answers incorrectly, the host completes the question and gives the other team an opportunity to respond for 10 points if answered correctly or a 5 point deduction for an incorrect answer.
Score: Total Scores for Round 1 and 2 are mentioned by host at the end of the round.

Round 3: STEM
Format: Team vs. team
Time limit:
Questions: Questions bother on Science, Technology, Engineering and Math, and are posed to both schools.

Points: Questions are worth 10 points for a right answer and a 5 point penalty for an incorrect answer.
Buzzing: Teams may buzz in at any time the question is being read. Team members must wait for the host to call on them by name before attempting to answer a question.
Conferring: Team members are allowed to confer before but not after buzzing in.
Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is then posed to the other team. Team members are allowed to confer before buzzing in.
Score: Total scores are mentioned by the host at the end of the round.

Round 4: One on One
Format: Team member vs. team member
Time limit:
Questions: 4 Questions on Literacy, Numeracy, STEM and General Knowledge
Points: All questions are worth 10 points.
Penalty: Incorrect answers result in a 5-point deduction.
Buzzing: Team members may buzz in at any time at their own risk. If a question is interrupted by a player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question. Team member must wait for the host to call on him/her by name before attempting to answer a question.
Conferring: Team member cannot confer with other team members.
Bouncing: If a team cannot answer a question or answers incorrectly, the host gives the other team pair the opportunity to respond.
Score: Total scores are mentioned by the host at the end of the round.

Match Tiebreaker (if needed)
The tiebreaker is a sudden death round. The host asks a toss-up question worth 10 points. Team members are allowed to confer before buzzing in however, and allowed to buzz in before the question is read in its entirety. If the answer is correct, the game is over and the team is declared the winner. If an answer cannot be given or an answer is incorrect, the opposing team has the chance to answer the question in the same manner. If neither team gives a correct answer, the host moves on to another question. This continues until a correct answer is given and one team is declared the winner.

Judging
Judges make every effort to ensure a fair game, but the occasional mistake may occur. If the judges become aware of a mistake, every effort will be made to correct it. Questions are repeated at the discretion of the host or judges.

Disputes or discrepancies should be voiced by the coach to the studio judge at the end of a round. If the dispute is determined to be valid by the judges, play stops and the discrepancy is addressed in the sole discretion of the production staff and judges.

Scores may be adjusted, or questions eliminated, if necessary. Play then resumes. Any ambiguity or disputes that may arise concerning the rules of play and their interpretation is clarified or resolved by the production staff and judges. Once an individual round is completed and the next round begins, the completed round becomes final and challenges are not accepted retroactively. In the event of a tie, the competition is final once a tiebreaker question has been asked and answered correctly and any associated disputes or discrepancies have been addressed. No protests are accepted after the teams leave the studio.

Conduct
To encourage a positive atmosphere and foster good sportsmanship, all participating schools and teams (including coaches, students and administrators) are presumed to be responsible individuals and will be treated as such and are therefore expected to conduct themselves in a responsible and ethical manner. This includes, but is not limited to, treating all other players, coaches and staff with courtesy, abiding by all decisions of the The Sharks Quiz staff, honestly reporting details of game situations to the The Sharks Quiz Executive Producer, and promptly reporting violations to the The Sharks Quiz Executive Producer.

Coaches and administrators are expected to actively use their influence to enhance sportsmanship in the broadest possible manner and should not engage in conduct that may incite players or audience members during the competitions and tapings.

Unsportsmanlike conduct includes any actions or comments by coaches, players, or audience members which are intended to bait, anger, ridicule, or demean others, whether or not the deeds or words are vulgar, or in order to gain an unfair advantage during the competition. Public criticism of  the crew of The Sharks Quiz, and/or any participating team players during the competition or taping will be considered disruptive and unethical.

Africa Schools Online  at its sole discretion reserves the right to decline participation of a school prior to and at any point during the competition, including future competitions, due to unsportsmanlike, disruptive, or unethical behavior